Online news has been enhanced and improved with new technologies but it still works on the assumption that 鈥榦ne size fits all鈥. We're developing new story formats for 成人快手 News online audiences that are more effective than conventional articles or video formats.
Project from 2017 - 2018
What we've done
We built over 30 prototypes of new story formats for news and tested them with various segments of our audience. The ideas ranged from playing atmospheric audio for a story, scrubbable videos, swiping through viewpoints, choosing your format, curations of stories, cinematic introductions and expandable explanations.
You can see and read more about this in the video above and in this series of articles:
- Part 2 - Prototyping new story formats for news
- Part 3 - News formats for personalising and understanding
- Part 4 - What user testing taught me about writing news for young people
Or read on for a summary.
Why it matters
We explored the and found that the 800-word article is still the dominant form of online news from most publishers. This largely seems to be a legacy from printed newspapers and to a lesser extent this is true for online news video online too, with much of it still produced in traditional made-for-TV formats albeit shorter. Back in 2014 found that 鈥渢he place between 500 and 800 words is the place you don鈥檛 want to be鈥. They found that this length lacked both the focus and share-ability of a short piece and the pay-off of a longer piece. We think there could be better things.
The news industry has well-recognised problems around attracting and retaining audiences online. There鈥檚 competition from all the other attention-sinks on the internet, the challenge of sustaining business models and the need to continually cope with increasing disaggregation of the news by tech platforms. One possible response to this situation is to develop new formats that are designed for news. Formats that better fit peoples鈥 habits and contexts and technology, and better meet their user needs.
成人快手 News has some audience segments which it struggles to reach, particularly young people from 18-26 and older female audiences. We therefore chose to focus on these underserved audiences when designing our formats.
Our Goals
We wanted to develop formats that were better than existing ways of telling news stories online. It鈥檚 important to us that people can understand and use the formats intuitively and that they fit their needs, contexts and technology. And for the 成人快手 these formats have to work at scale, across genres and stories, and enable journalists to tell stories in an efficient and creative way. So overall we were looking for formats that were feasible, desirable, met user needs and were (obviously!) new and innovative. We therefore evaluated the prototypes ourselves against a range of criteria:
- Is it usable and understandable?
- Is it delightful and engaging?
- Is it distinctive and new?
- Does it meet audience needs and behaviours?
- Does it strike the right tone and style?
- Is it easy to build? (technically)
- Is it easy to create stories for it? (a key business need)
- Does it work across different genres of news? (e.g. features, breaking news, long-running stories, digests鈥)
- What kind of pattern or format is it? Is it a new kind of interaction or is it a new way of telling a story? Or, in my definition of a format, is it some kind of a combination of these?
How it works
We set up a multi-disciplinary project team with the key skills to make news prototypes; a journalist, a UX designer, a user researcher and a developer.
We wanted to test lots of concepts as quickly as possible, kill the weak ones early, and iterate or create new ones. To do this we needed regular, early user feedback and we aimed to design for the needs, behaviours and context that we heard about from the users we interviewed. We developed ideas into testable prototypes on a weekly basis, using real news stories, and tested them with real audience members.
The project was divided into three phases, each with a particular focus and a particular target audience:
- Phase one, was about designing story formats for younger audiences.
- Phase two aimed to design personalised story formats鈥娾斺妔tories that would somehow adapt to the user鈥娾斺奻or women aged 28鈥45 years-old, another hard-to-reach audience for 成人快手 News online.
- Phase three aimed to make formats that would enhance the understanding of stories and issues, and we returned to Generation Z.
Outcomes
About two-thirds of the work was done with Generation Z (18鈥26 year-olds) in the UK; the remainder was done with another underserved audience, women between 28 and 45, and a final validating test with an older 鈥渃ore鈥 成人快手 audience. We found many of the needs mirrored across several audience segments鈥娾斺妋any people using mobiles, being short of time and having quite a fragmented experience of news. From this research we compiled a set of 鈥渢ruths鈥 for our audience that we tried to design for in our prototypes.
- They use smartphones for online news (obviously), but they often have concerns about device storage (and so limited their number of apps) and using up their mobile data plans. So we always designed and built for the mobile web and focused on text and images.
- They do want news 鈥攁nd want to feel up-to-date and informed about the world and how events might affect them.
- They tend to skim the news, to quickly see what鈥檚 going on, but then pick what鈥檚 of interest to them and dig into that.
- They expect interactions and control in digital formats鈥娾斺妛ith everything else they鈥檙e swiping and tapping, so why not with news?
- There was a general preference for text for news鈥娾斺奿t鈥檚 easier and quicker for most people. A small minority preferred video, and there are some stories where video is the best format.
- Opinions and different perspectives are important, particularly to the younger audience. They felt that seeing these helps them develop their own opinions and make their minds up on issues.
- The 成人快手 (and many other news organisations) use too much assumed knowledge and jargon in stories. This can make the stories inaccessible to anyone who doesn鈥檛 have the necessary context or background information.
We鈥檙e experimenting with some of the best formats by testing pilots on 成人快手 News online鈥娾斺妕o see how they perform with users at scale, what it鈥檚 like to produce editorial content for them and to get a feel of what stories they work best for. The 成人快手鈥檚 Visual Journalism team have developed a version of the Expander format that uses inline infoboxes to give definitions and context鈥娾斺妉ike this explainer on the US mid-term elections. And we鈥檝e worked with 成人快手 News Labs to develop a version of the Incremental prototype, as seen in this article on the US mid-term election results.
Related links
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- Our Beyond 800 Words Series:
- Prototyping New Story Formats for News
- News Formats for Personalising and Understanding
- What User Testing Taught Me About Writing News for Young People
- 成人快手 R&D - Newsbeat Explains - Piecing Together the News for Young Audiences
- 成人快手 R&D - Mobile-First News for Young People - Our Findings from Newsbeat Explains
Project Team
Project updates
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Internet Research and Future Services section
The Internet Research and Future Services section is an interdisciplinary team of researchers, technologists, designers, and data scientists who carry out original research to solve problems for the 成人快手. Our work focuses on the intersection of audience needs and public service values, with digital media and machine learning. We develop research insights, prototypes and systems using experimental approaches and emerging technologies.