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Example

Code

HTML

<form action="#" id="colourPickerForm">
  <div id="colourPicker">
    <div id="finalColour"></div>
    <div id="rSelect">
      <label for="rInput">Red:</label>
      <div id="rContainer"></div>
      <input type="text" name="rInput" id="rInput" />
    </div>
    <div id="gSelect">
      <label for="gInput">Green:</label>
      <div id="gContainer"></div>
      <input type="text" name="gInput" id="gInput" />
    </div>
    <div id="bSelect">
      <label for="bInput">Blue:</label>
      <div id="bContainer"></div>
      <input type="text" name="bInput" id="bInput" />
    </div>
  </div>
  <p id="colourValue">
    <label for="hexColour">Colour:</label>
    <input type="text" name="hexColour" id="hexColour" />
  </p>
</form>

Initialisation

var glow,
    // shortcut to glow.dom.get
    $,
    // element to show the final colour in
    finalColour,
    // object containing 3 sliders (r, g, b)
    sliders = {},
    // object containing 3 gradients for those sliders
    gradients = {},
    // element to show hex value in
    hexColour;

function init() {
  // handy shortcut
  $ = glow.dom.get;
  // get element to show the final colour in
  finalColour = $("#finalColour");
  // get element to show hex value in
  hexColour = $("#hexColour");
  
  var colours = ["r", "g", "b"],
      i = 0,
      len = colours.length;
  
  // for r, g & b, make a slider and gradient
  for (; i < len; i++) {
    // create a slider
    sliders[ colours[i] ] = new glow.widgets.Slider("#" + colours[i] + "Container", {
      bindTo: "#" + colours[i] + "Input",
      id: colours[i],
      min: 0,
      max: 255,
      changeOnDrag: true,
      buttons: false,
      onChange: colourChange
    })
    
    // create a gradient
    gradients[ colours[i] ] = new Gradient("#" + colours[i] + "Select", 284, 11);
  }
  
  // listen for the user manually changing the hex value
  glow.events.addListener(hexColour, "keyup", hexInputChange);
  
  // initialise the gradients and final colour
  colourChange();
}

In the above, init is called when Glow has loaded and the DOM is ready.

Handling changes to the hex value

The following is called when the user enters characters into the "Colour" input.

function hexInputChange() {
  // get the new value
  var val = hexColour.val(),
      parsedColour;
  
  // test to see if it's a full 6 char hex value
  if (/#[0-9a-fA-F]{6}/.test( val )) {
    // break the hex down into r, g, b integers
    parsedColour = glow.dom.parseCssColor(val);
    
    // set all the sliders to reflect the new value
    sliders.r.val( parsedColour.r );
    sliders.g.val( parsedColour.g );
    sliders.b.val( parsedColour.b );
    
    // update the gradients and final colour
    colourChange();
  }
}

Handling changes to the selected colour

Whenever the user interacts with the sliders or changes the value in the "Colour" input to a valid hex colour value, we need to update the selected colour, the gradients, and the hex value.

function colourChange() {
  // get the value of each slider
  var r = sliders.r.val(),
      g = sliders.g.val(),
      b = sliders.b.val();
  
  // set the background of the finalColour div to the selected colour.
  // This is done by setting the background css property 
  // to something in the format rgb(255, 255, 255)
  finalColour.css("background", "rgb(" + r + ", " + g + ", " + b + ")");
  
  // set the new colours for the start and end of each gradient
  gradients.r.setColours("rgb(0, " + g + ", " + b + ")", "rgb(255, " + g + ", " + b + ")");
  gradients.g.setColours("rgb(" + r + ", 0, " + b + ")", "rgb(" + r + ", 255, " + b + ")");
  gradients.b.setColours("rgb(" + r + ", " + g + ", 0)", "rgb(" + r + ", " + g + ", 255)");
  
  // convert the values into hex strings
  var rHex = r.toString(16),
      gHex = g.toString(16),
      bHex = b.toString(16);
  
  // pad the values with a zero if needed
  if (rHex.length == 1) rHex = "0" + rHex;
  if (gHex.length == 1) gHex = "0" + gHex;
  if (bHex.length == 1) bHex = "0" + bHex;
  
  // assign the hex value to the input
  hexColour.val(
    "#" + rHex + gHex + bHex
  );
}

The Gradients

The gradients are done using canvas or VML, depending on the browser.

I created a simple class to abstract creating the gradients and changing their colour.

I've gone a bit over the top with comments here...

/**
@name Gradient
@class
@description Create a canvas / VML horizontal linear gradient

@param {Element | Selector} container  Where to insert the gradient
@param {Number} width  
@param {Number} height
*/
function Gradient(container, width, height) {
  // IE supports VML, other browsers support canvas
  if (glow.env.ie) {
    var stylesheet,
        rect,
        fill;
    
    // VML requires initial setup, the following is only required on the
    // creation of the first gradient
    if ( !Gradient.ranInitialSetup ) {
      // add the v: namespace
      document.namespaces.add("v");
      // add some microsoft nonsense to enable vml
      stylesheet = document.createStyleSheet();
      stylesheet.addRule('v\\:*', "behavior: url(/glow/docs/1.7/furtherinfo/widgets/slider/);");
    }
    
    // create a rectangle with a fill
    this._fill = glow.dom.create('<v:rect><v:fill></v:fill></v:rect>')
      // apply the dimentions
      .css("width", width)
      .css("height", height)
      // disable borders
      .attr("stroked", "false")
      // add it to the page
      .appendTo(container)
      // grab the fill element
      .children()
      // set up the gradient
      .attr({
        type: "gradient",
        angle: "270",
        // setting the method to none makes the gradient change linearly,
        // else it doesn't match the selected value
        method: "none"
      })[0];
  } else {
    // create a canvas
    this._canvas = glow.dom.create('<canvas></canvas>')
      // apply the dimentions
      .attr({
        width: width,
        height: height
      })
      // add it to the page
      .appendTo(container)[0];
  }
  
  Gradient.ranInitialSetup = true;
}

// this static variable lets us detect when we're creating the first
// instance of Gradient. 
Gradient.ranInitialSetup = false;

Gradient.prototype = {
  /**
  @name Gradient#setColours
  @function
  @description Set the colours of the gradient
  
  @param {String} startColour    Start colour of the gradient (CSS value)
  @param {String} endColour     End colour of the gradient (CSS value)
  */
  setColours: function(startColour, endColour) {
    // once again, the process is completely different for VML and Canvas
    if (glow.env.ie) {
      // set the colours as properties of the fill
      this._fill.color  = startColour;
      this._fill.color2 = endColour;
    } else {
      // return if the browser doesn't support canvas
      if ( !this._canvas.getContext ) return;
	  
      // get a drawing context
      var context = this._canvas.getContext('2d'),
          // create a gradient (startX, startY, endX, endY)
          gradient = context.createLinearGradient(0, 0, this._canvas.width, 0);
		  
      // add colours to the gradient (position, colour)
      gradient.addColorStop(0, startColour);
      gradient.addColorStop(1, endColour);
	  
      // assign the fill style to the canvas
      context.fillStyle = gradient;
	  
      // create a fill (startX, startY, endX, endY)
      context.fillRect(0, 0, this._canvas.width, this._canvas.height);
    }
  }
}

Loading Glow

Trigger the running of our application by loading Glow

gloader.load(["glow", "1", "glow.dom", "glow.events", "glow.widgets.Slider"], {
  async: true,
  onLoad: function(glowInstance) {
    // send glow to the previous scope
    glow = glowInstance;
    // run init when dom is ready
    glow.ready(init);
  }
});

All of the above code is contained within a closure to keep it out of global scope. See the source of this page for all of the code in one chunk. It can be found towards the end of the page, with the CSS in the head of the page.

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