Gallery
High resolution screnshots from the project.
Switch Selection
To enable as many participants as possible we made a wide range of switch controllers available to users.

Environment Overview
The environment consisted of a main library area, a garden, a reception space, and gallery area. It was also possible to escape the environment and walk around the outside or gain access to the roof.

Main Environment Area (Library space)
The main experimental space was modelled after a small Library. The books & mugs where interactive.

Garden Space
The garden space was full of interactive object, such a coloured balls and plinths and targets to balance them on and throw them at.
